Divinum Collectibles: 19 Manastone and 12 Life Orb Shards

Every Collectible Type, With Real Counts

Divinum’s collectibles fall into four systems. Three of them have exact counts that can be verified against launch-week collection runs; the fourth is a currency with achievement tiers.

CollectibleCountWhat it does
Manastone shard19Raises maximum Mana
Life Orb shard12Raises maximum HP
Rune25Changes how you fight (build pieces)
SanctiteCurrencySpent on progression; found in breakable deposits

That is 31 shards in total across the two upgrade tracks, plus a full rune roster on the rune page.

Manastone Shards (19)

Manastone shards feed your Mana pool, which is what Skills spend. The achievement Transcendent requires finding all Manastone shards, and a launch-week completion capture timestamps 19 shards end to end.

The route shape is worth knowing before you start hunting:

  • Shards come thick early — the first six appear inside the opening stretch, roughly one every 20 seconds of a highlight capture, meaning they are close together in the first areas.
  • The middle of the run is the densest block: shards 10 through 16 sit in one continuous sweep.
  • The last three (17–19) are separated by longer gaps, which usually means they sit behind traversal abilities you do not have on a first pass.

Practical consequence: do not try to 100% Manastone shards on your first visit to an area. Warden Spirit (increase maximum Mana) unlocks on your first shard, so you get the achievement early regardless; Transcendent is a cleanup goal.

Life Orb Shards (12)

Life Orb shards raise maximum HP, and Invincible requires all of them. A launch-week capture covers 12 shards.

The distribution is lopsided in a way that matters for routing: seven of the twelve appear in the first stretch of the capture, then there is a long gap before the remaining five. Read that as “HP upgrades front-load, then gate behind progression” — if you feel undertuned in the mid-game, the fix is usually forward progress, not backtracking.

Warden Blood (increase your maximum HP) fires on the first shard.

Sanctite

Sanctite is the world currency, and it has more achievement coverage than anything else in the collection track:

  • Treasure Hunter — break 100 Sanctite deposits
  • Grace — collect a total of 10,000 Sanctite
  • Attunement — collect a total of 20,000 Sanctite

Two things follow. First, deposits are breakable objects scattered through the world, so the “farm” is really just thorough exploration — 100 deposits is a lot of scenery destroyed. Second, the 10,000 → 20,000 gap means Sanctite income keeps mattering into the late game rather than capping out early.

Note on naming: the in-game currency is Sanctite. If a guide calls it something else, that guide was not written with the game in front of it.

Runes as Collectibles

All 25 runes count as a collection track in their own right — Rune Collector is “Find every Rune”. The store page names the three sources: exploring for secrets, defeating bosses, and conquering trials. Full list on the rune guide, trial breakdown on the trials guide.

A Realistic 100% Order

Based on what the achievement structure implies rather than on guesswork:

  1. Play the main route first. Traversal abilities gate collectibles — Radiant Dash is its own achievement, and there is a separate achievement line about unlocking new areas with abilities.
  2. Sweep for Sanctite while you go. Breaking deposits en route covers Treasure Hunter and most of Grace without a dedicated farm.
  3. Clean up shards on the second pass. 19 + 12 with full traversal is far faster than hunting them blind.
  4. Trials last. The developer has called the runestone trials optional challenges — they are a skill gate, not a progression gate.
  5. Then the combat achievements. Blade Master (555 combo) and Skybound (250 mid-air kills) are easiest with a finished build. See the combat guide.

Collectibles FAQ

How many Manastone shards are in Divinum? 19. That count comes from a full Transcendent collection run recorded after launch.

How many Life Orb shards are in Divinum? 12, verified the same way for Invincible.

Do I need every collectible to finish the game? No. Finishing the game is its own achievement (Divinum), separate from the collection ones.

Are collectibles missable? Nothing in the achievement list is marked missable, and metroidvania structure means gated areas reopen once you have the ability that gates them.

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